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Issues found during One Shot

I really like the concept of the game and had fun playing the character. In fact I might even make her my primary character for the campaign. The rules do need some tweaking / clarifying. 3. Spell...

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Issues found during One Shot

9. Summons I didn't even mean to overpower this. Maintain seemed so useless when a summon was tied to my Void rune which I always have. I suppose if it was a different rune that I didn't always draw...

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Data Export from RollPerception

jonthulu: But if everyone else would like to be able to access it, then I think it would be ok. I just don't want everything too cluttered. I'm fine with keeping it out, I just want an archive of it...

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Movement Rules

So, instead of playing with a hex mat to keep track of exactly where everyone is, I have tweaked the system to work in terms of Range Bands. It works kind of like a SW: Edge of the Empire. Range Bands...

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Movement Rules

Adjacent Range Band Being Adjacent to anything is treated exactly the same way as in the FotN rules. Any powers that have Adjacent Range can only be used while within the Adjacent Range Band of the...

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Movement Rules

Allowed Movement and Movement Penalties Every time you perform a Move Action during a Combat Round, you must refer to the Movement Rates Table to see how much movement you are allowed. Your Movement...

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Issues found during One Shot

I should say this: I read a lot of stuff on the forums for this game. And several of the veteran players warned against try to tweak a bunch of the rules before you really get a grasp on the system....

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Data Export from RollPerception

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Data Export from RollPerception

I'm curious if this post is getting all those API requests.

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Data Export from RollPerception

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About the Anima: Beyond Fantasy category

[Replace this first paragraph with a short description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters. Until you edit this text...

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What's everyone playing?

So, I'm still parsing through the rules, but what's everyone thinking about playing? I'm looking for ideas here.

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What's everyone playing?

I would kind of like to steer everyone away from the Ulfhednar class. It's the one that shapeshifts into a wolf. From what I've read, it is the low thought but extremely high damage class. All the...

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Movement Rules

Meta Tags Range: The +10 hex bonuses work as described in Range/Movement Bonuses. Each additional Range Meta Tag can either add an additional +10 hex bonus or allow you to hit +1 additional character...

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What's everyone playing?

I was probably going to play the same, or similar, character as the one shot. For Alex she was a Necromancer who summoned Steve the skeleton, obviously for a campaign it will be more serious, such as...

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Psychic Assassin

So I rolled up a Psychic Assassin. The trick is she doesn't kill people, she implants false memories. Witnessed something? Someone might hire her to fix the problem by wiping any trace of the...

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Psychic Assassin

Character Sheet (1.2 MB) Figured it out, I had a problem with the nginx conf on the nginx instance sitting in front of Discourse.

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New Skill Check System

I wanted everyone's opinion on a new Skill Check system that is somewhat based on Mystic Empyrean's Balance System. The basic idea is that whenever you make a skill check, you will be pulling runes...

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New Skill Check System

Here is a link to the various probabilities: Google Doc of Probabilities Average Character: Untrained = no Skill Ranks. Trained = 2 Skill Ranks. Expert = 4 Skill Ranks. The basic characters max out at...

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New Skill Check System

Does this apply in combat? How would this work when you want to activate abilities based on the rune drawn? Does that change any?

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