Issues found during One Shot
I really like the concept of the game and had fun playing the character. In fact I might even make her my primary character for the campaign. The rules do need some tweaking / clarifying. 3. Spell...
View ArticleIssues found during One Shot
9. Summons I didn't even mean to overpower this. Maintain seemed so useless when a summon was tied to my Void rune which I always have. I suppose if it was a different rune that I didn't always draw...
View ArticleData Export from RollPerception
jonthulu: But if everyone else would like to be able to access it, then I think it would be ok. I just don't want everything too cluttered. I'm fine with keeping it out, I just want an archive of it...
View ArticleMovement Rules
So, instead of playing with a hex mat to keep track of exactly where everyone is, I have tweaked the system to work in terms of Range Bands. It works kind of like a SW: Edge of the Empire. Range Bands...
View ArticleMovement Rules
Adjacent Range Band Being Adjacent to anything is treated exactly the same way as in the FotN rules. Any powers that have Adjacent Range can only be used while within the Adjacent Range Band of the...
View ArticleMovement Rules
Allowed Movement and Movement Penalties Every time you perform a Move Action during a Combat Round, you must refer to the Movement Rates Table to see how much movement you are allowed. Your Movement...
View ArticleIssues found during One Shot
I should say this: I read a lot of stuff on the forums for this game. And several of the veteran players warned against try to tweak a bunch of the rules before you really get a grasp on the system....
View ArticleData Export from RollPerception
I'm curious if this post is getting all those API requests.
View ArticleAbout the Anima: Beyond Fantasy category
[Replace this first paragraph with a short description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters. Until you edit this text...
View ArticleWhat's everyone playing?
So, I'm still parsing through the rules, but what's everyone thinking about playing? I'm looking for ideas here.
View ArticleWhat's everyone playing?
I would kind of like to steer everyone away from the Ulfhednar class. It's the one that shapeshifts into a wolf. From what I've read, it is the low thought but extremely high damage class. All the...
View ArticleMovement Rules
Meta Tags Range: The +10 hex bonuses work as described in Range/Movement Bonuses. Each additional Range Meta Tag can either add an additional +10 hex bonus or allow you to hit +1 additional character...
View ArticleWhat's everyone playing?
I was probably going to play the same, or similar, character as the one shot. For Alex she was a Necromancer who summoned Steve the skeleton, obviously for a campaign it will be more serious, such as...
View ArticlePsychic Assassin
So I rolled up a Psychic Assassin. The trick is she doesn't kill people, she implants false memories. Witnessed something? Someone might hire her to fix the problem by wiping any trace of the...
View ArticlePsychic Assassin
Character Sheet (1.2 MB) Figured it out, I had a problem with the nginx conf on the nginx instance sitting in front of Discourse.
View ArticleNew Skill Check System
I wanted everyone's opinion on a new Skill Check system that is somewhat based on Mystic Empyrean's Balance System. The basic idea is that whenever you make a skill check, you will be pulling runes...
View ArticleNew Skill Check System
Here is a link to the various probabilities: Google Doc of Probabilities Average Character: Untrained = no Skill Ranks. Trained = 2 Skill Ranks. Expert = 4 Skill Ranks. The basic characters max out at...
View ArticleNew Skill Check System
Does this apply in combat? How would this work when you want to activate abilities based on the rune drawn? Does that change any?
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